Visual Mods

Most of the mods I’ve created consisted of porting over existing models from other games. The process often required the re-rigging of meshes to fit the game’s characters, editing or creating new textures to fit with the game’s art-style and file format, and create and renders. My software of choice for this process are Blender, Adobe Photoshop, and Adobe Substance Painter

All of the mades I’ve created can be downloaded through GameBanana website under my moniker, “T.KO“. You can view these by clicking on the icon below.

Modding Tools

As part of my undergraduate Capstone Project, I developed a simple application that would aid in the development of mods for Super Smash Bros. Ultimate. The Tool allows users to hash strings of text using the game’s hashing algorithm, and compare hash keys against a list of pre-existing strings within the game.

The build for this application is available in my GitHub repository, which you can check out by clicking on the icon below.

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Pifall! (Atari) Remake